Software Engineer — Real-Time Media & SFU Infrastructure
I build the systems that route video and audio with as little delay as possible — selective forwarding units, WebRTC internals, and the emerging Media-over-QUIC stack.
I work on real-time media infrastructure — the layer between "someone hits call" and video actually arriving somewhere else in under 100ms. Most of that work lives in SFUs (selective forwarding units), congestion control, and simulcast/dynacast logic that decides which stream quality a viewer actually needs.
Lately I've been following Media over QUIC (MoQ) closely — the idea that live media can ride on a general transport instead of a bespoke one is the kind of protocol shift I like tracking from the inside. See the blog for a running feed of what's moving in that space.
Most of what I ship is open source. If you're debugging a call that "just works" or "just doesn't," there's a decent chance the SFU underneath looks like something I've worked on.
An open-source Selective Forwarding Unit (SFU) for real-time video — built for low-latency routing at scale, with an edge/relay split and a dashboard for room and stream management.
A local-first context engine for coding agents. Reify builds a knowledge graph of large, unfamiliar codebases so an LLM can understand and safely change legacy code — no data leaves the machine.
Slot open. Swap this card in once there's a third project worth linking.